PhysicsTypes.hh File Reference

default namespace for gazebo More...

#include <map>
#include <memory>
#include <string>
#include <vector>
#include <boost/shared_ptr.hpp>
#include "gazebo/util/system.hh"

Go to the source code of this file.

Namespaces

 gazebo
 Forward declarations for the common classes.
 
 gazebo::physics
 namespace for physics
 

Macros

#define GZ_ALL_COLLIDE   0x0FFFFFFF
 Default collision bitmask. More...
 
#define GZ_FIXED_COLLIDE   0x00000001
 Collision object will collide only with fixed objects. More...
 
#define GZ_GHOST_COLLIDE   0x10000000
 Collides with everything else but other ghost. More...
 
#define GZ_NONE_COLLIDE   0x00000000
 Collision object will collide with nothing. More...
 
#define GZ_SENSOR_COLLIDE   0x00000002
 Collision object will collide only with sensors. More...
 

Typedefs

typedef std::vector< ActorPtr > Actor_V
 
typedef boost::shared_ptr< Actor > ActorPtr
 
typedef std::vector< BasePtr > Base_V
 
typedef boost::shared_ptr< Base > BasePtr
 
typedef boost::shared_ptr< BoxShape > BoxShapePtr
 
typedef std::vector< CollisionPtr > Collision_V
 
typedef boost::shared_ptr< Collision > CollisionPtr
 
typedef boost::shared_ptr< Contact > ContactPtr
 
typedef boost::shared_ptr< CylinderShape > CylinderShapePtr
 
typedef boost::shared_ptr< Entity > EntityPtr
 
typedef boost::shared_ptr< FrictionPyramid > FrictionPyramidPtr
 
typedef boost::shared_ptr< Gripper > GripperPtr
 
typedef boost::shared_ptr< HeightmapShape > HeightmapShapePtr
 
typedef boost::shared_ptr< Inertial > InertialPtr
 
typedef std::vector< JointPtr > Joint_V
 
typedef std::vector< JointControllerPtr > JointController_V
 
typedef boost::shared_ptr< JointController > JointControllerPtr
 
typedef boost::shared_ptr< Joint > JointPtr
 
typedef std::map< std::string, JointState > JointState_M
 
typedef std::vector< LightPtr > Light_V
 
typedef boost::shared_ptr< Light > LightPtr
 
typedef std::map< std::string, LightState > LightState_M
 
typedef std::vector< LinkPtr > Link_V
 
typedef boost::shared_ptr< Link > LinkPtr
 
typedef std::map< std::string, LinkState > LinkState_M
 
typedef boost::shared_ptr< MeshShape > MeshShapePtr
 
typedef std::vector< ModelPtr > Model_V
 
typedef boost::shared_ptr< Model > ModelPtr
 
typedef std::map< std::string, ModelState > ModelState_M
 
typedef boost::shared_ptr< MultiRayShape > MultiRayShapePtr
 
typedef boost::shared_ptr< PhysicsEngine > PhysicsEnginePtr
 
typedef boost::shared_ptr< PlaneShape > PlaneShapePtr
 
typedef boost::shared_ptr< PolylineShape > PolylineShapePtr
 
typedef boost::shared_ptr< PresetManager > PresetManagerPtr
 
typedef boost::shared_ptr< RayShape > RayShapePtr
 
typedef boost::shared_ptr< RoadRoadPtr
 
typedef boost::shared_ptr< Shape > ShapePtr
 
typedef boost::shared_ptr< SphereShape > SphereShapePtr
 
typedef boost::shared_ptr< SurfaceParams > SurfaceParamsPtr
 
typedef std::shared_ptr< TrajectoryInfo > TrajectoryInfoPtr
 
typedef std::shared_ptr< UserCmdManager > UserCmdManagerPtr
 
typedef std::shared_ptr< UserCmd > UserCmdPtr
 
typedef boost::shared_ptr< World > WorldPtr
 

Detailed Description

default namespace for gazebo

Macro Definition Documentation

#define GZ_ALL_COLLIDE   0x0FFFFFFF

Default collision bitmask.

Collision objects will collide with everything.

#define GZ_FIXED_COLLIDE   0x00000001

Collision object will collide only with fixed objects.

#define GZ_GHOST_COLLIDE   0x10000000

Collides with everything else but other ghost.

#define GZ_NONE_COLLIDE   0x00000000

Collision object will collide with nothing.

#define GZ_SENSOR_COLLIDE   0x00000002

Collision object will collide only with sensors.