RTShaderSystem.hh
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1 /*
2  * Copyright (C) 2012 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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8  * http://www.apache.org/licenses/LICENSE-2.0
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17 
18 #ifndef _GAZEBO_RTSHADERSYSTEM_HH_
19 #define _GAZEBO_RTSHADERSYSTEM_HH_
20 
21 #include <list>
22 #include <string>
23 
25 #include "gazebo/gazebo_config.h"
26 
29 #include "gazebo/util/system.hh"
30 
31 namespace gazebo
32 {
33  namespace rendering
34  {
35  class RTShaderSystemPrivate;
36 
39 
45  class GZ_RENDERING_VISIBLE RTShaderSystem :
46  public SingletonT<RTShaderSystem>
47  {
50  public: enum LightingModel
51  {
61  SSLM_NormalMapLightingObjectSpace
62  };
63 
65  private: RTShaderSystem();
66 
68  private: virtual ~RTShaderSystem();
69 
71  public: void Init();
72 
74  public: void Fini();
75 
78  public: void AddScene(ScenePtr _scene);
79 
82  public: void RemoveScene(ScenePtr _scene);
83 
86  public: void RemoveScene(const std::string &_scene);
87 
89  public: void UpdateShaders();
90 
94  public: static void AttachViewport(Ogre::Viewport *_viewport,
95  ScenePtr _scene);
96 
100  public: static void DetachViewport(Ogre::Viewport *_viewport,
101  ScenePtr _scene);
102 
105  public: void SetPerPixelLighting(bool _set);
106 
109  public: void GenerateShaders(const VisualPtr &_vis);
110 
113  public: void ApplyShadows(ScenePtr _scene);
114 
117  public: void RemoveShadows(ScenePtr _scene);
118 
121  public: Ogre::PSSMShadowCameraSetup *GetPSSMShadowCameraSetup() const;
122 
124  public: void Update();
125 
130  private: bool GetPaths(std::string &_coreLibsPath,
131  std::string &_cachePath);
132 
135  private: void UpdateShaders(VisualPtr _vis);
136 
138  private: friend class SingletonT<RTShaderSystem>;
139 
142  private: RTShaderSystemPrivate *dataPtr;
143  };
145  }
146 }
147 #endif
Forward declarations for the common classes.
Definition: Animation.hh:33
Singleton template class.
Definition: SingletonT.hh:33
Normal Map lighting: lighting calculations have been stored in a light map (texture) using tangent sp...
Definition: RTShaderSystem.hh:58
boost::shared_ptr< Scene > ScenePtr
Definition: RenderTypes.hh:81
LightingModel
Definition: RTShaderSystem.hh:50
Per-Pixel lighting: best look.
Definition: RTShaderSystem.hh:55
Implements Ogre&#39;s Run-Time Shader system.
Definition: RTShaderSystem.hh:45
std::shared_ptr< Visual > VisualPtr
Definition: RenderTypes.hh:113
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
Per-Vertex lighting: best performance.
Definition: RTShaderSystem.hh:53