Change log
From Gazebo Wiki
Contents |
Gazebo 1.8
Gazebo 1.8.0 (2013-05-17)
Gazebo 1.7
Gazebo 1.7.3 (2013-05-08)
- Fixed log cleanup (again) [4]
Gazebo 1.7.2 (2013-05-07)
Gazebo 1.7.1 (2013-04-19)
- Fixed tests
- IMU sensor receives time stamped data from links
- Fix saving image frames [7]
- Wireframe rendering in GUI [8]
- Improved logging performance [9]
- Viscous mud model [10]
Gazebo 1.6
Gazebo 1.6.3 (2013-04-15)
- Fixed a critical SDF bug
- Fixed a laser offset bug
Gazebo 1.6.2 (2013-04-14)
Gazebo 1.6.1 (2013-04-05)
- Switch default build type to Release.
Gazebo 1.6.0 (2013-04-05)
- Improvements to inertia in rubble pile
- Various Bullet integration advances.
- Noise models for ray, camera, and imu sensors.
- SDF 1.4, which accommodates more physics engine parameters and also some sensor noise models.
- Initial support for making movies from within Gazebo.
- Many performance improvements.
- Many bug fixes.
- Progress toward to building on OS X.
Gazebo 1.5
Gazebo 1.5.0 (2013-03-11)
- Partial integration of Bullet
- Includes: cubes, spheres, cylinders, planes, meshes, revolute joints, ray sensors
- GUI Interface for log writing.
- Threaded sensors.
Multi-camera sensor.
Fixed the following issues:
Gazebo 1.4
Gazebo 1.4.0 (2013-02-01)
New Features:
- GUI elements to display messages from the server.
- Multi-floor building editor and creator.
- Improved sensor visualizations.
- Improved mouse interactions
Fixed the following issues:
Gazebo 1.3
Gazebo 1.3.1 (2012-12-14)
- Fixed the following issues:
- Other bugs fixed:
Gazebo 1.3.0 (2012-12-03)
Fixed the following issues:
New features:
- Default camera view changed to look down at the origin from a height of 2 meters at location (5, -5, 2).
- Record state data using the '-r' command line option, playback recorded state data using the '-p' command line option
- Adjust placement of lights using the mouse.
- Reduced the startup time.
- Added visual reference for GUI mouse movements.
- SDF version 1.3 released (changes from 1.2 listed below):
- added
nameto<camera name="cam_name"/> - added
poseto<camera><pose>...</pose></camera> - removed
filenamefrom<mesh><filename>...</filename><mesh>, use uri only. - recovered
provide_feedbackunder<joint>, allowing callingphysics::Joint::GetForceTorquein plugins. - added
imuunder<sensor>.
- added
Gazebo 1.2
Gazebo 1.2.6 (2012-11-08)
- Fixed a transport issue with the GUI. Fixed saving the world via the GUI. Added more documentation. (pull request #43)
- Clean up mutex usage. (pull request #54)
- Fix OGRE path determination (pull request #58, pull request #68)
- Fixed a couple of crashes and model selection/dragging problems (pull request #59)
Gazebo 1.2.5 (2012-10-22)
- Step increment update while paused fixed (pull request #45)
- Actually call plugin destructors on shutdown (pull request #51)
- Don't crash on bad SDF input (pull request #52)
- Fix cleanup of ray sensors on model deletion (pull request #53)
- Fix loading / deletion of improperly specified models (pull request #56)
Gazebo 1.2.4 (10-19-2012:08:00:52)
- Style fixes (pull request #30).
- Fix joint position control (pull request #49)
Gazebo 1.2.3 (10-16-2012:18:39:54)
- Disabled selection highlighting due to bug (pull request #44).
- Fixed saving a world via the GUI.
Gazebo 1.2.2 (10-16-2012:15:12:22)
- Skip search for system install of libccd, use version inside gazebo (pull request #39).
- Fixed sensor initialization race condition (pull request #42).
Gazebo 1.2.1 (10-15-2012:21:32:55)
- Properly removed projectors attached to deleted models (pull request #37).
- Fix model plugin loading bug (pull request #31).
- Fix light insertion and visualization of models prior to insertion (pull request #35).
- Fixed GUI manipulation of static objects (issue #63 pull request #38).
- Fixed GUI selection bug (pull request #40)
Gazebo 1.2.0 (10-04-2012:20:01:20)
- Updated GUI: new style, improved mouse controls, and removal of non-functional items.
- Model database: An online repository of models.
- Numerous bug fixes
- APT repository hosted at OSRF
- Improved process control prevents zombie processes