17 #ifndef IGNITION_COMMON_SKELETONANIMATION_HH_ 18 #define IGNITION_COMMON_SKELETONANIMATION_HH_ 28 #include <ignition/common/graphics/Export.hh> 35 class SkeletonAnimationPrivate;
60 public:
unsigned int NodeCount()
const;
71 public:
bool HasNode(
const std::string &_node)
const;
77 public:
void AddKeyFrame(
const std::string &_node,
const double _time,
84 public:
void AddKeyFrame(
const std::string &_node,
const double _time,
97 const double _time,
const bool _loop =
true)
const;
108 const double _time,
const bool _loop =
true)
const;
119 const std::string &_node,
const bool _loop =
true)
const;
123 public:
void Scale(
const double _scale);
127 public:
double Length()
const;
130 private: SkeletonAnimationPrivate *data;
Skeleton animation.
Definition: SkeletonAnimation.hh:40
Node animation.
Definition: NodeAnimation.hh:36
Forward declarations for the common classes.