Gazebo Common
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5.7.0
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src
gz-common
graphics
include
gz
common
gz/common/Mesh.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_COMMON_MESH_HH_
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#define GZ_COMMON_MESH_HH_
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#include <memory>
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#include <string>
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#include <vector>
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#include <gz/math/Vector3.hh>
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#include <gz/math/Vector2.hh>
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#include <gz/utils/ImplPtr.hh>
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#include <
gz/common/graphics/Types.hh
>
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#include <gz/common/graphics/Export.hh>
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namespace
gz
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{
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namespace
common
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{
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class
Material;
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class
Skeleton;
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class
GZ_COMMON_GRAPHICS_VISIBLE
Mesh
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{
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public
:
Mesh
();
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public
:
virtual
~Mesh
();
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public
:
void
SetPath
(
const
std::string
&_path);
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public
:
std::string
Path
()
const
;
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public
:
void
SetName
(
const
std::string
&_name);
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public
:
std::string
Name
()
const
;
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public
:
gz::math::Vector3d
Max
()
const
;
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public
:
gz::math::Vector3d
Min
()
const
;
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public
:
unsigned
int
VertexCount
()
const
;
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public
:
unsigned
int
NormalCount
()
const
;
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public
:
unsigned
int
IndexCount
()
const
;
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public
:
unsigned
int
TexCoordCount
()
const
;
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public
:
std::weak_ptr<SubMesh>
AddSubMesh
(
const
SubMesh
&_child);
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public
:
std::weak_ptr<SubMesh>
AddSubMesh
(
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std::unique_ptr<SubMesh>
_child);
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public
:
unsigned
int
SubMeshCount
()
const
;
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public
:
int
AddMaterial
(
const
MaterialPtr
&_mat);
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public
:
unsigned
int
MaterialCount
()
const
;
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public
:
MaterialPtr
MaterialByIndex
(
const
unsigned
int
_index)
const
;
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public
:
int
IndexOfMaterial
(
const
Material
*_mat)
const
;
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public
:
std::weak_ptr<SubMesh>
SubMeshByIndex
(
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const
unsigned
int
_index)
const
;
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public
:
std::weak_ptr<SubMesh>
SubMeshByName
(
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const
std::string
&_name)
const
;
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public
:
void
FillArrays
(
double
**_vertArr,
int
**_indArr)
const
;
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public
:
void
RecalculateNormals
();
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public
:
void
AABB
(
gz::math::Vector3d
&_center,
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gz::math::Vector3d
&_minXYZ,
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gz::math::Vector3d
&_maxXYZ)
const
;
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public
:
void
GenSphericalTexCoord
(
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const
gz::math::Vector3d
&_center);
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public
:
SkeletonPtr
MeshSkeleton
()
const
;
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public
:
void
SetSkeleton
(
const
SkeletonPtr
&_skel);
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public
:
bool
HasSkeleton
()
const
;
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public
:
void
Scale
(
const
gz::math::Vector3d
&_factor);
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public
:
void
SetScale
(
const
gz::math::Vector3d
&_factor);
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public
:
void
Center
(
const
gz::math::Vector3d
&_center =
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gz::math::Vector3d::Zero
);
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public
:
void
Translate
(
const
gz::math::Vector3d
&_vec);
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public
:
double
Volume
()
const
;
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GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
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};
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}
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}
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#endif