Gazebo Common

API Reference

5.6.0
gz/common/NodeTransform.hh
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1 /*
2  * Copyright (C) 2016 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16 */
17 #ifndef GZ_COMMON_NODE_TRANSFORM_HH_
18 #define GZ_COMMON_NODE_TRANSFORM_HH_
19 #include <memory>
20 #include <string>
21 
22 #include <gz/math/Matrix4.hh>
23 #include <gz/math/Vector3.hh>
24 
25 #include <gz/utils/ImplPtr.hh>
26 
27 #include <gz/common/graphics/Export.hh>
28 #include <gz/common/Util.hh>
29 
30 namespace gz
31 {
32  namespace common
33  {
36  class GZ_COMMON_GRAPHICS_VISIBLE NodeTransform
37  {
40  public: explicit NodeTransform(const NodeTransformType _type = MATRIX);
41 
46  public: NodeTransform(const math::Matrix4d &_mat,
47  const std::string &_sid = "_default_",
48  const NodeTransformType _type = MATRIX);
49 
51  public: ~NodeTransform();
52 
55  public: void Set(const math::Matrix4d &_mat);
56 
59  public: math::Matrix4d Get() const;
60 
63  public: void SetType(const NodeTransformType _type);
64 
67  public: NodeTransformType Type() const;
68 
71  public: void SetSID(const std::string &_sid);
72 
75  public: std::string SID() const;
76 
80  public: void SetComponent(const unsigned int _idx, const double _value);
81 
84  public: void SetSourceValues(const math::Matrix4d &_mat);
85 
88  public: void SetSourceValues(const math::Vector3d &_vec);
89 
93  public: void SetSourceValues(const math::Vector3d &_axis,
94  const double _angle);
95 
97  public: void RecalculateMatrix();
98 
100  public: void PrintSource() const;
101 
104  public: math::Matrix4d operator()() const;
105 
109  public: math::Matrix4d operator*(const NodeTransform &_t) const;
110 
114  public: math::Matrix4d operator*(const math::Matrix4d &_m) const;
115 
117  GZ_UTILS_IMPL_PTR(dataPtr)
118  };
119  }
120 }
121 #endif