Ignition Gazebo

API Reference

3.3.0
MulticopterMotorModel.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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10  * Unless required by applicable law or agreed to in writing, software
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_MULTICOPTERMOTORMODEL_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_MULTICOPTERMOTORMODEL_HH_
19 
21 #include <memory>
22 
23 namespace ignition
24 {
25 namespace gazebo
26 {
27 // Inline bracket to help doxygen filtering.
28 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
29 namespace systems
30 {
31  // Forward declaration
32  class MulticopterMotorModelPrivate;
33 
36  class IGNITION_GAZEBO_VISIBLE MulticopterMotorModel
37  : public System,
38  public ISystemConfigure,
39  public ISystemPreUpdate
40  {
42  public: MulticopterMotorModel();
43 
45  public: ~MulticopterMotorModel() override = default;
46 
47  // Documentation inherited
48  public: void Configure(const Entity &_entity,
51  EventManager &_eventMgr) override;
52 
53  // Documentation inherited
54  public: void PreUpdate(
55  const ignition::gazebo::UpdateInfo &_info,
57 
60  };
61  }
62 }
63 }
64 }
65 
66 #endif
Information passed to systems on the update callback.
Definition: Types.hh:37
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Interface for a system that implements optional configuration.
Definition: System.hh:77
This system applies a thrust force to models with spinning propellers. See examples/worlds/quadcopter...
Definition: MulticopterMotorModel.hh:36
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:94
Base class for a System.
Definition: System.hh:62