Ignition Gazebo

API Reference

AngularVelocity.hh File Reference
#include <ignition/math/Vector3.hh>
#include <ignition/gazebo/config.hh>
#include <ignition/gazebo/Export.hh>
#include <ignition/gazebo/components/Factory.hh>
#include "ignition/gazebo/components/Component.hh"

Go to the source code of this file.


 This library is part of the Ignition Robotics project.
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 Components represent data, such as position information. An Entity usually has one or more associated components.


using AngularVelocity = Component< math::Vector3d, class AngularVelocityTag >
 A component type that contains angular velocity of an entity represented by ignition::math::Vector3d. More...


 IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.AngularAcceleration", AngularAcceleration) using WorldAngularAcceleration
 A component type that contains angular acceleration of an entity in the world frame represented by ignition::math::Vector3d. More...