LinearVelocity.hh File Reference
#include <ignition/math/Vector3.hh>
#include <ignition/gazebo/components/Factory.hh>
#include <ignition/gazebo/components/Component.hh>
#include <ignition/gazebo/config.hh>
Go to the source code of this file.
Namespaces | |
ignition | |
This library is part of the Ignition Robotics project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::components | |
Components represent data, such as position information. An Entity usually has one or more associated components. | |
Typedefs | |
using | LinearVelocity = Component< math::Vector3d, class LinearVelocityTag > |
A component type that contains linear velocity of an entity represented by ignition::math::Vector3d. More... | |
Functions | |
IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.AngularAcceleration", AngularAcceleration) using WorldAngularAcceleration | |
A component type that contains angular acceleration of an entity in the world frame represented by ignition::math::Vector3d. More... | |