Ignition Gazebo

API Reference

3.5.0
LogRecord.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_LOGRECORD_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_LOGRECORD_HH_
19 
20 #include <memory>
21 
22 #include <ignition/gazebo/config.hh>
23 #include <ignition/gazebo/Export.hh>
25 
26 namespace ignition
27 {
28 namespace gazebo
29 {
30 // Inline bracket to help doxygen filtering.
31 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
32 namespace systems
33 {
34  // Forward declarations.
35  class LogRecordPrivate;
36 
39  class IGNITION_GAZEBO_VISIBLE LogRecord:
40  public System,
41  public ISystemConfigure,
42  public ISystemPreUpdate,
43  public ISystemPostUpdate
44  {
46  public: explicit LogRecord();
47 
49  public: ~LogRecord() override;
50 
51  // Documentation inherited
52  public: void Configure(const Entity &_id,
55  EventManager &_eventMgr) final;
56 
58  public: void PreUpdate(const UpdateInfo &_info,
59  EntityComponentManager &_ecm) final;
60 
62  public: void PostUpdate(const UpdateInfo &_info,
63  const EntityComponentManager &_ecm) final;
64 
66  private: std::unique_ptr<LogRecordPrivate> dataPtr;
67  };
68  }
69 }
70 }
71 }
72 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
Information passed to systems on the update callback.
Definition: Types.hh:37
Log state recorder.
Definition: LogRecord.hh:39
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73