Ignition Gazebo

API Reference

3.5.0
Sensors Class Reference

TODO(louise) Have one system for all sensors, or one per sensor / sensor type? More...

#include <ignition/gazebo/systems/Sensors.hh>

Public Member Functions

 Sensors ()
 Constructor. More...
 
 ~Sensors () override
 Destructor. More...
 
void Configure (const Entity &_id, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final
 Configure the system. More...
 
void PostUpdate (const UpdateInfo &_info, const EntityComponentManager &_ecm) final
 
- Public Member Functions inherited from System
 System ()
 Constructor. More...
 
virtual ~System ()
 Destructor. More...
 

Detailed Description

TODO(louise) Have one system for all sensors, or one per sensor / sensor type?

Constructor & Destructor Documentation

◆ Sensors()

Sensors ( )
explicit

Constructor.

◆ ~Sensors()

~Sensors ( )
override

Destructor.

Member Function Documentation

◆ Configure()

void Configure ( const Entity _entity,
const std::shared_ptr< const sdf::Element > &  _sdf,
EntityComponentManager _ecm,
EventManager _eventMgr 
)
finalvirtual

Configure the system.

Parameters
[in]_entityThe entity this plugin is attached to.
[in]_sdfThe SDF Element associated with this system plugin.
[in]_ecmThe EntityComponentManager of the given simulation instance.
[in]_eventMgrThe EventManager of the given simulation instance.

Implements ISystemConfigure.

◆ PostUpdate()

void PostUpdate ( const UpdateInfo _info,
const EntityComponentManager _ecm 
)
finalvirtual

Implements ISystemPostUpdate.


The documentation for this class was generated from the following file: