Ignition Gazebo

API Reference

3.7.0
MarkerManager.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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16 */
17 #ifndef IGNITION_GAZEBO_MARKERMANAGER_HH_
18 #define IGNITION_GAZEBO_MARKERMANAGER_HH_
19 
20 #include <memory>
21 #include <string>
22 
23 #include "ignition/rendering/RenderTypes.hh"
24 
25 namespace ignition
26 {
27 namespace gazebo
28 {
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 // Forward declare private data class.
31 class MarkerManagerPrivate;
32 
35 class IGNITION_GAZEBO_VISIBLE MarkerManager
36 {
38  public: MarkerManager();
39 
41  public: virtual ~MarkerManager();
42 
45  public: void SetSimTime(const std::chrono::steady_clock::duration &_time);
46 
49  public: void SetScene(rendering::ScenePtr _scene);
50 
53  public: rendering::ScenePtr Scene() const;
54 
56  public: void Update();
57 
61  public: bool Init(const ignition::rendering::ScenePtr &_scene);
62 
65  public: void SetTopic(const std::string &_name);
66 
70 };
71 }
72 
73 }
74 }
75 #endif
Creates, deletes, and maintains marker visuals. Only the Scene class should instantiate and use this ...
Definition: MarkerManager.hh:35
Component< sdf::Scene, class SceneTag, serializers::SceneSerializer > Scene
This component holds scene properties of the world.
Definition: Scene.hh:45
STL class.
This library is part of the Ignition Robotics project.