17 #ifndef IGNITION_GAZEBO_SYSTEMS_PHYSICS_HH_ 18 #define IGNITION_GAZEBO_SYSTEMS_PHYSICS_HH_ 21 #include <unordered_map> 23 #include <ignition/physics/FindFeatures.hh> 24 #include <ignition/physics/RequestFeatures.hh> 27 #include <ignition/physics/BoxShape.hh> 28 #include <ignition/physics/CylinderShape.hh> 29 #include <ignition/physics/ForwardStep.hh> 30 #include <ignition/physics/FrameSemantics.hh> 31 #include <ignition/physics/FreeGroup.hh> 32 #include <ignition/physics/FixedJoint.hh> 33 #include <ignition/physics/GetContacts.hh> 34 #include <ignition/physics/GetBoundingBox.hh> 35 #include <ignition/physics/Joint.hh> 36 #include <ignition/physics/Link.hh> 37 #include <ignition/physics/RemoveEntities.hh> 38 #include <ignition/physics/Shape.hh> 39 #include <ignition/physics/SphereShape.hh> 40 #include <ignition/physics/mesh/MeshShape.hh> 41 #include <ignition/physics/sdf/ConstructCollision.hh> 42 #include <ignition/physics/sdf/ConstructJoint.hh> 43 #include <ignition/physics/sdf/ConstructLink.hh> 44 #include <ignition/physics/sdf/ConstructModel.hh> 45 #include <ignition/physics/sdf/ConstructNestedModel.hh> 46 #include <ignition/physics/sdf/ConstructWorld.hh> 48 #include <ignition/gazebo/config.hh> 49 #include <ignition/gazebo/Export.hh> 57 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
77 public:
void Configure(
const Entity &_entity,
Interface for a system that uses the Update phase.
Definition: System.hh:112
Information passed to systems on the update callback.
Definition: Types.hh:37
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Base class for a System.
Definition: Physics.hh:65
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73