Ignition Gazebo

API Reference

3.7.0
PosePublisher.hh
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_POSEPUBLISHER_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_POSEPUBLISHER_HH_
19 
20 #include <memory>
21 #include <ignition/gazebo/config.hh>
22 #include <ignition/gazebo/Export.hh>
24 
25 namespace ignition
26 {
27 namespace gazebo
28 {
29 // Inline bracket to help doxygen filtering.
30 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
31 namespace systems
32 {
33  // Forward declaration
34  class PosePublisherPrivate;
35 
67  : public System,
68  public ISystemConfigure,
69  public ISystemPostUpdate
70  {
72  public: PosePublisher();
73 
75  public: ~PosePublisher() override = default;
76 
77  // Documentation inherited
78  public: void Configure(const Entity &_entity,
81  EventManager &_eventMgr) override;
82 
83  // Documentation inherited
84  public: void PostUpdate(
85  const UpdateInfo &_info,
86  const EntityComponentManager &_ecm) override;
87 
90  };
91  }
92 }
93 }
94 }
95 
96 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
Information passed to systems on the update callback.
Definition: Types.hh:37
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Interface for a system that implements optional configuration.
Definition: System.hh:88
Pose publisher system. Attach to an entity to publish the transform of its child entities in the form...
Definition: PosePublisher.hh:66
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73