Physics.hh
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Interface for a system that uses the Update phase.
Definition: System.hh:101
Information passed to systems on the update callback.
Definition: Types.hh:36
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
physics::EntityPtr< ToEntity< PolicyT, ToFeatureList > > entityCast(Entity _entity, const physics::EntityPtr< MinimumEntity< PolicyT, MinimumFeatureList >> &_minimumEntity, std::unordered_map< Entity, physics::EntityPtr< ToEntity< PolicyT, ToFeatureList >>> &_castMap)
Helper function to cast from an entity type with minimum features to an entity with a different set o...
Definition: Physics.hh:109
T make_pair(T... args)
Interface for a system that implements optional configuration.
Definition: System.hh:77
static EntityPtr< EntityT< PolicyT, ToFeatureList > > From(const EntityPtr< EntityT< PolicyT, FromFeatureList >> &_from)
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
STL class.