src/systems/detachable_joint/DetachableJoint.hh
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A system that initially attaches two models via a fixed joint and allows for the models to get detach...
Definition: src/systems/detachable_joint/DetachableJoint.hh:57
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: Model.hh:60
transport::Node node
Ignition communication node.
Definition: src/systems/detachable_joint/DetachableJoint.hh:107
Information passed to systems on the update callback.
Definition: Types.hh:36
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:64
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:50
Interface for a system that implements optional configuration.
Definition: System.hh:77
const Entity kNullEntity
Indicates a non-existant or invalid Entity.
Definition: Entity.hh:62
Component< DetachableJointInfo, class DetachableJointTag, serializers::DetachableJointInfoSerializer > DetachableJoint
A component that identifies an entity as being a detachable joint. It also contains additional inform...
Definition: include/ignition/gazebo/components/DetachableJoint.hh:96
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:94