17 #ifndef IGNITION_GAZEBO_CAMERAVIDEORECORDER_SYSTEM_HH_ 18 #define IGNITION_GAZEBO_CAMERAVIDEORECORDER_SYSTEM_HH_ 21 #include <ignition/gazebo/config.hh> 22 #include <ignition/gazebo/Export.hh> 30 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
33 class CameraVideoRecorderPrivate;
38 class IGNITION_GAZEBO_VISIBLE CameraVideoRecorder:
46 public ISystemConfigure,
47 public ISystemPostUpdate
50 public: CameraVideoRecorder();
53 public: ~CameraVideoRecorder() final = default;
56 public:
void Configure(const
Entity &_entity,
57 const
std::shared_ptr<const sdf::Element> &_sdf,
58 EntityComponentManager &_ecm,
59 EventManager &_eventMgr) final;
62 public:
void PostUpdate(const UpdateInfo &_info,
63 const EntityComponentManager &_ecm) final;
66 private:
std::unique_ptr<CameraVideoRecorderPrivate> dataPtr;
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59