Ignition Gazebo

API Reference

LevelEntityNames.hh File Reference
#include <iterator>
#include <string>
#include <set>
#include <ignition/gazebo/config.hh>
#include <ignition/gazebo/Export.hh>
#include "ignition/gazebo/components/Factory.hh"
#include "ignition/gazebo/components/Component.hh"

Go to the source code of this file.


class  LevelEntityNamesSerializer


 This library is part of the Ignition Robotics project.
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 Components represent data, such as position information. An Entity usually has one or more associated components.
 A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.


using LevelEntityNames = Component< std::set< std::string >, class LevelEntityNamesTag, serializers::LevelEntityNamesSerializer >
 A component that holds a list of names of entities to be loaded in a level. More...