Ignition Gazebo

API Reference

5.0.0
PosePublisher.hh
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_POSEPUBLISHER_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_POSEPUBLISHER_HH_
19 
20 #include <memory>
21 #include <ignition/gazebo/config.hh>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declaration
33  class PosePublisherPrivate;
34 
66  : public System,
67  public ISystemConfigure,
68  public ISystemPostUpdate
69  {
71  public: PosePublisher();
72 
74  public: ~PosePublisher() override = default;
75 
76  // Documentation inherited
77  public: void Configure(const Entity &_entity,
80  EventManager &_eventMgr) override;
81 
82  // Documentation inherited
83  public: void PostUpdate(
84  const UpdateInfo &_info,
85  const EntityComponentManager &_ecm) override;
86 
89  };
90  }
91 }
92 }
93 }
94 
95 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
Information passed to systems on the update callback.
Definition: Types.hh:36
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:65
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
Pose publisher system. Attach to an entity to publish the transform of its child entities in the form...
Definition: PosePublisher.hh:65
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73