Ignition Gazebo

API Reference

5.0.0
SceneBroadcaster.hh
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1 /*
2  * Copyright (C) 2018 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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16 */
17 #ifndef IGNITION_GAZEBO_SCENEBROADCASTER_SYSTEM_HH_
18 #define IGNITION_GAZEBO_SCENEBROADCASTER_SYSTEM_HH_
19 
20 #include <memory>
21 #include <vector>
22 #include <ignition/gazebo/config.hh>
24 
25 namespace ignition
26 {
27 namespace gazebo
28 {
29 // Inline bracket to help doxygen filtering.
30 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
31 namespace systems
32 {
33  class SceneBroadcasterPrivate;
34 
38  class SceneBroadcaster:
41  public System,
42  public ISystemConfigure,
43  public ISystemPostUpdate
44  {
46  public: SceneBroadcaster();
47 
49  public: ~SceneBroadcaster() final = default;
50 
52  public: void Configure(const Entity &_entity,
53  const std::shared_ptr<const sdf::Element> &_sdf,
54  EntityComponentManager &_ecm,
55  EventManager &_eventMgr) final;
56 
57  // Documentation inherited
58  public: void PostUpdate(const UpdateInfo &_info,
59  const EntityComponentManager &_ecm) final;
60 
62  private: std::unique_ptr<SceneBroadcasterPrivate> dataPtr;
63  };
64 }
65 }
66 }
67 }
68 #endif
69 
STL namespace.
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59