Ignition Gazebo

API Reference

Light.hh File Reference
#include <ignition/msgs/light.pb.h>
#include <sdf/Light.hh>
#include <ignition/gazebo/components/Factory.hh>
#include <ignition/gazebo/components/Component.hh>
#include <ignition/gazebo/components/Serialization.hh>
#include <ignition/gazebo/Conversions.hh>
#include <ignition/gazebo/config.hh>

Go to the source code of this file.


 This library is part of the Ignition Robotics project.
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 Components represent data, such as position information. An Entity usually has one or more associated components.
 A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.


using Light = Component< sdf::Light, class LightTag, serializers::LightSerializer >
 This component contains light source information. For more information on lights, see SDF's Light element. More...
using LightSerializer = serializers::ComponentToMsgSerializer< sdf::Light, msgs::Light >