Ignition Gazebo

API Reference

5.1.0
LogicalAudioSensorPlugin.hh
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1 /*
2  * Copyright (C) 2020 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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13  * See the License for the specific language governing permissions and
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_LOGICAL_AUDIO_SENSOR_PLUGIN_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_LOGICAL_AUDIO_SENSOR_PLUGIN_HH_
19 
20 #include <memory>
21 
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward Declaration
33  class LogicalAudioSensorPluginPrivate;
34 
134  public System,
135  public ISystemConfigure,
136  public ISystemPreUpdate,
137  public ISystemPostUpdate
138  {
140  public: LogicalAudioSensorPlugin();
141 
143  public: ~LogicalAudioSensorPlugin() override;
144 
146  public: void Configure(const Entity &_entity,
149  EventManager &_eventMgr) override;
150 
151  // Documentation inherited
152  public: void PreUpdate(const ignition::gazebo::UpdateInfo &_info,
154 
156  public: void PostUpdate(const UpdateInfo &_info,
157  const EntityComponentManager &_ecm) override;
158 
161  };
162 }
163 }
164 }
165 }
166 
167 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
A plugin for logical audio detection.
Definition: LogicalAudioSensorPlugin.hh:133
Information passed to systems on the update callback.
Definition: Types.hh:36
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:65
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73