Ignition Gazebo

API Reference

5.1.0
IgnRenderer Member List

This is the complete list of members for IgnRenderer, including all inherited members.

cameraPoseIgnRenderer
CameraPose() constIgnRenderer
ContextMenuRequested(QString _entity)IgnRenderersignal
Destroy()IgnRenderer
FollowOffset() constIgnRenderer
FollowTarget() constIgnRenderer
FollowTargetChanged(const std::string &_target, bool _waitForTarget)IgnRenderersignal
FollowWorldFrame() constIgnRenderer
GeneratePreview(const sdf::Root &_sdf)IgnRenderer
HandleKeyPress(QKeyEvent *_e)IgnRenderer
HandleKeyRelease(QKeyEvent *_e)IgnRenderer
IgnRenderer()IgnRenderer
Initialize()IgnRenderer
initializedIgnRenderer
NewHoverEvent(const math::Vector2i &_hoverPos)IgnRenderer
NewMouseEvent(const common::MouseEvent &_e, const math::Vector2d &_drag=math::Vector2d::Zero)IgnRenderer
Render(RenderSync *_renderSync)IgnRenderer
RenderUtil() constIgnRenderer
RequestSelectionChange(Entity _selectedEntity, bool _deselectAll, bool _sendEvent)IgnRenderer
RPYSnap() constIgnRenderer
ScaleSnap() constIgnRenderer
ScreenToPlane(const math::Vector2i &_screenPos) constIgnRenderer
ScreenToScene(const math::Vector2i &_screenPos) constIgnRenderer
SetDropdownMenuEnabled(bool _enableDropdownMenu)IgnRenderer
SetFollowOffset(const math::Vector3d &_offset)IgnRenderer
SetFollowPGain(double _gain)IgnRenderer
SetFollowTarget(const std::string &_target, bool _waitForTarget=false)IgnRenderer
SetFollowWorldFrame(bool _worldFrame)IgnRenderer
SetInitCameraPose(const math::Pose3d &_pose)IgnRenderer
SetModel(const std::string &_model)IgnRenderer
SetModelPath(const std::string &_filePath)IgnRenderer
SetMoveTo(const std::string &_target)IgnRenderer
SetMoveToPose(const math::Pose3d &_pose)IgnRenderer
SetRecordVideo(bool _record, const std::string &_format, const std::string &_savePath)IgnRenderer
SetRecordVideoBitrate(unsigned int _bitrate)IgnRenderer
SetRecordVideoLockstep(bool _lockstep)IgnRenderer
SetRecordVideoUseSimTime(bool _useSimTime)IgnRenderer
SetRPYSnap(const math::Vector3d &_rpy)IgnRenderer
SetScaleSnap(const math::Vector3d &_scale)IgnRenderer
SetTransformMode(const std::string &_mode)IgnRenderer
SetViewAngle(const math::Vector3d &_direction)IgnRenderer
SetViewCollisionsTarget(const std::string &_target)IgnRenderer
SetXYZSnap(const math::Vector3d &_xyz)IgnRenderer
SnapPoint(math::Vector3d &_point, math::Vector3d &_snapVals, double _sensitivity=0.4) constIgnRenderer
TerminateSpawnPreview()IgnRenderer
textureDirtyIgnRenderer
textureIdIgnRenderer
textureSizeIgnRenderer
visibilityMaskIgnRenderer
worldNameIgnRenderer
XYZSnap() constIgnRenderer
~IgnRenderer() overrideIgnRenderer