|void ||TextureReady (uint _id, const QSize &_size)|
| ||Signal to indicate that a frame has been rendered and ready to be displayed. More...|
Render the next frame.
|[in]||_renderSync||RenderSync to safely synchronize Qt and worker thread (this) |
Shutdown the thread and the render engine.
Slot called to update render texture size.
||const QSize &
Signal to indicate that a frame has been rendered and ready to be displayed.
|[in]||_id||GLuid of the opengl texture |
|[in]||_size||Size of the texture |
|QOpenGLContext* context = nullptr
OpenGL context to be passed to the render engine.
|QOffscreenSurface* surface = nullptr
Offscreen surface to render to.
The documentation for this class was generated from the following file: