Welcome to the Ignition Gazebo tutorials. These tutorials will guide you through the process of understanding the capabilities of the Ignition Gazebo library and how to use the library effectively.
- Terminology: List of terms used across the documentation.
- Create System Plugins: Programmatically access simulation using C++ plugins.
- Rendering plugins: Write plugins that use Ignition Rendering on the server and client.
- Levels: Load entities on demand in large environments.
- Distributed Simulation: Spread simulation across several processes.
- Finding resources: The different ways in which Ignition looks for files.
- Entity creation: Insert models or lights using services.
- Logging: Record and play back time series of world state.
- Physics engines: Loading different physics engines.
- Light config: Configure lights in the scene.
- Battery: Keep track of battery charge on robot models.
- GUI configuration: Customizing your layout.
- Server configuration: Customizing what system plugins are loaded.
- Debugging: Information about debugging Gazebo.
- Converting a Point Cloud to a 3D Model: Turn point cloud data into 3D models for use in simulations.
- Importing a Mesh to Fuel: Build a model directory around a mesh so it can be added to the Ignition Fuel app.
- Detachable Joints: Creating models that start off rigidly attached and then get detached during simulation.
- Triggered Publisher: Using the TriggeredPublisher system to orchestrate actions in simulation.
- Logical Audio Sensor: Using the LogicalAudioSensor system to mimic logical audio emission and detection in simulation.
- Video Recorder: Record videos from the 3D render window.
- Collada World Exporter: Export an entire world to a single Collada mesh.
- Underwater Vehicles: Understand how to simulate underwater vehicles.
- Particle emitter: Using particle emitters in simulation
- Blender SDF Exporter: Use a blender script to export a model to the SDF format.
- Model and optimize meshes: Some recomendations when creating meshes in blender for simulations.
- Model Command: Use the CLI to get information about the models in a simulation.
- Test Fixture: Writing automated CI tests
Migration from Gazebo classic
- Plugins: Walk through the differences between writing plugins for Gazebo classic and Ignition Gazebo
- SDF: Migrating SDF files from Gazebo classic to Ignition Gazebo
- World API: Guide on what World C++ functions to call in Ignition Gazebo when migrating from Gazebo classic
- Model API: Guide on what Model C++ functions to call in Ignition Gazebo when migrating from Gazebo classic
- Link API: Guide on what Link C++ functions to call in Ignition Gazebo when migrating from Gazebo classic
- Case Study: Migrating the ArduPilot ModelPlugin from Gazebo classic to Ignition Gazebo.
The code associated with this documentation is licensed under an Apache 2.0 License.
This documentation is licensed under a Creative Commons Attribution 4.0 International License.