Ignition Gazebo

API Reference

6.1.0
Thermal.hh
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2  * Copyright (C) 2020 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_THERMAL_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_THERMAL_HH_
19 
20 #include <memory>
21 #include <ignition/gazebo/config.hh>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declarations.
33  class ThermalPrivate;
34 
36  class Thermal:
37  public System,
38  public ISystemConfigure
39  {
41  public: explicit Thermal();
42 
44  public: ~Thermal() override;
45 
47  public: void Configure(const Entity &_entity,
50  gazebo::EventManager &_eventMgr) final;
51 
53  private: std::unique_ptr<ThermalPrivate> dataPtr;
54  };
55  }
56 }
57 }
58 }
59 #endif
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73
A thermal plugin that sets the temperature for the parent entity.
Definition: Thermal.hh:36