Ignition Gazebo

API Reference

6.1.0
UserCommands.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_USERCOMMANDS_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_USERCOMMANDS_HH_
19 
20 #include <memory>
21 #include <ignition/gazebo/config.hh>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declarations.
33  class UserCommandsPrivate;
34 
57  class UserCommands:
58  public System,
59  public ISystemConfigure,
60  public ISystemPreUpdate
61  {
63  public: explicit UserCommands();
64 
66  public: ~UserCommands() final;
67 
68  // Documentation inherited
69  public: void Configure(const Entity &_entity,
72  EventManager &_eventMgr) override;
73 
79  public: void PreUpdate(const UpdateInfo &_info,
80  EntityComponentManager &_ecm) final;
81 
83  private: std::unique_ptr<UserCommandsPrivate> dataPtr;
84  };
85  }
86 }
87 }
88 }
89 #endif
Information passed to systems on the update callback.
Definition: Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
This system provides an Ignition Transport interface to execute commands while simulation is running...
Definition: UserCommands.hh:57
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73