Ignition Gazebo

API Reference

Actor.hh File Reference
#include <ignition/msgs/actor.pb.h>
#include <chrono>
#include <ratio>
#include <string>
#include <sdf/Actor.hh>
#include <ignition/gazebo/components/Factory.hh>
#include <ignition/gazebo/components/Component.hh>
#include <ignition/gazebo/components/Serialization.hh>
#include <ignition/gazebo/Conversions.hh>
#include <ignition/gazebo/config.hh>

Go to the source code of this file.


class  AnimationTimeSerializer


 This library is part of the Ignition Robotics project.
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 Components represent data, such as position information. An Entity usually has one or more associated components.
 A Serializer class is used to serialize and deserialize a component. It is passed in as the third template parameter to components::Component. Eg.


using Actor = Component< sdf::Actor, class ActorTag, serializers::ActorSerializer >
 This component contains actor source information. For more information on actors, see SDF's Actor element. More...
using ActorSerializer = serializers::ComponentToMsgSerializer< sdf::Actor, msgs::Actor >


 IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Actor", Actor) using AnimationTime
 Time in seconds within animation being currently played. More...
 IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.AnimationTime", AnimationTime) using AnimationName
 Name of animation being currently played. More...