Ignition Gazebo

API Reference

6.6.0
Buoyancy.hh
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_BUOYANCY_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_BUOYANCY_HH_
19 
21 #include <memory>
22 
23 namespace ignition
24 {
25 namespace gazebo
26 {
27 // Inline bracket to help doxygen filtering.
28 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
29 namespace systems
30 {
31  // Forward declaration
32  class BuoyancyPrivate;
33 
113  class Buoyancy
114  : public System,
115  public ISystemConfigure,
116  public ISystemPreUpdate
117  {
119  public: Buoyancy();
120 
122  public: ~Buoyancy() override = default;
123 
124  // Documentation inherited
125  public: void Configure(const Entity &_entity,
128  EventManager &_eventMgr) override;
129 
130  // Documentation inherited
131  public: void PreUpdate(
132  const ignition::gazebo::UpdateInfo &_info,
134 
139  public: bool IsEnabled(Entity _entity,
140  const EntityComponentManager &_ecm) const;
141 
143  private: std::unique_ptr<BuoyancyPrivate> dataPtr;
144  };
145  }
146 }
147 }
148 }
149 
150 #endif
A system that simulates buoyancy of objects immersed in fluid. All SDF parameters are optional...
Definition: Buoyancy.hh:113
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73