Ignition Gazebo

API Reference

6.6.0
Elevator.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 /*
19  * \author Nick Lamprianidis <nlamprian@gmail.com>
20  * \date January 2021
21  */
22 
23 #ifndef IGNITION_GAZEBO_SYSTEMS_ELEVATOR_HH_
24 #define IGNITION_GAZEBO_SYSTEMS_ELEVATOR_HH_
25 
26 #include <memory>
27 
29 
30 namespace ignition
31 {
32 namespace gazebo
33 {
34 // Inline bracket to help doxygen filtering
35 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE
36 {
37 namespace systems
38 {
39 // Data forward declaration
40 class ElevatorPrivate;
41 
105 class IGNITION_GAZEBO_VISIBLE Elevator : public System,
106  public ISystemConfigure,
107  public ISystemPostUpdate
108 {
110  public: Elevator();
111 
113  public: ~Elevator() override = default;
114 
115  // Documentation inherited
116  public: void Configure(const Entity &_entity,
119  EventManager &_eventMgr) override;
120 
121  // Documentation inherited
122  public: void PostUpdate(const UpdateInfo &_info,
123  const EntityComponentManager &_ecm) override;
124 
126  private: std::shared_ptr<ElevatorPrivate> dataPtr;
127 };
128 
129 } // namespace systems
130 } // namespace IGNITION_GAZEBO_VERSION_NAMESPACE
131 } // namespace gazebo
132 } // namespace ignition
133 
134 #endif // IGNITION_GAZEBO_SYSTEMS_ELEVATOR_HH_
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
System that controls an elevator. It closely models the structure and functionality of a real elevato...
Definition: Elevator.hh:105
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73