Ignition Gazebo

API Reference

LinearVelocitySeed.hh File Reference
#include <ignition/math/Vector3.hh>
#include <ignition/gazebo/components/Factory.hh>
#include <ignition/gazebo/components/Component.hh>
#include <ignition/gazebo/config.hh>

Go to the source code of this file.


 This library is part of the Ignition Robotics project.
 Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation.
 Components represent data, such as position information. An Entity usually has one or more associated components.


using LinearVelocitySeed = Component< math::Vector3d, class LinearVelocitySeedTag >
 A component type that contains linear velocity seed of an entity expressed in the local frame of the entity and represented by ignition::math::Vector3d. This seed can used to generate linear velocities by applying transformations and adding noise. More...


 IGN_GAZEBO_REGISTER_COMPONENT ("ign_gazebo_components.Actor", Actor) using AnimationTime
 Time in seconds within animation being currently played. More...