SceneManager.hh
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Component< NoData, class VisualTag > Visual
A component that identifies an entity as being a visual.
Definition: Visual.hh:80
Component< sdf::Geometry, class GeometryTag, serializers::GeometrySerializer > Geometry
This component holds an entity's geometry.
Definition: Geometry.hh:46
common::TrajectoryInfo trajectory
Trajectory to be followed.
Definition: SceneManager.hh:74
std::string animationName
Name of animation to play. This field is set only if the actor is not animated by manually using skel...
Definition: SceneManager.hh:78
Component< NoData, class JointTag > Joint
A component that identifies an entity as being a joint.
Definition: Joint.hh:33
Data structure for updating skeleton animations.
Definition: SceneManager.hh:58
STL class.
Component< sdf::Scene, class SceneTag, serializers::SceneSerializer > Scene
This component holds scene properties of the world.
Definition: Scene.hh:45
math::Matrix4d rootTransform
Transform of the root node in the skeleton. The actor's skeleton's root node transform needs to be se...
Definition: SceneManager.hh:84
STL class.
Component< sdf::Material, class MaterialTag, serializers::MaterialSerializer > Material
This component holds an entity's material.
Definition: Material.hh:44
Component< NoData, class ModelTag > Model
A component that identifies an entity as being a model.
Definition: components/Model.hh:86
Component< sdf::Light, class LightTag, serializers::LightSerializer > Light
This component contains light source information. For more information on lights, see SDF's Light ele...
Definition: Light.hh:48
std::chrono::steady_clock::duration time
Timepoint in the animation. Note that animation time is different from sim time. An actor can have mu...
Definition: SceneManager.hh:65
STL class.
Component< NoData, class CollisionTag > Collision
A component that identifies an entity as being a collision.
Definition: Collision.hh:42
Component< NoData, class LinkTag > Link
A component that identifies an entity as being a link.
Definition: components/Link.hh:33
Scene manager class for loading and managing objects in the scene.
Definition: SceneManager.hh:92
Component< sdf::Actor, class ActorTag, serializers::ActorSerializer > Actor
This component contains actor source information. For more information on actors, see SDF's Actor ele...
Definition: Actor.hh:80
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59