Ignition Gazebo

API Reference

6.6.0
Thruster.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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16  */
17 #ifndef IGNITION_GAZEBO_SYSTEMS_THRUSTER_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_THRUSTER_HH_
19 
21 
22 #include <memory>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declaration
33  class ThrusterPrivateData;
34 
91  class Thruster:
95  {
97  public: Thruster();
98 
100  public: void Configure(
101  const ignition::gazebo::Entity &_entity,
104  ignition::gazebo::EventManager &/*_eventMgr*/) override;
105 
107  public: void PreUpdate(
108  const ignition::gazebo::UpdateInfo &_info,
110 
112  private: std::unique_ptr<ThrusterPrivateData> dataPtr;
113  };
114 }
115 }
116 }
117 }
118 
119 #endif
This plugin simulates a maritime thruster for boats and underwater vehicles. It uses the equations de...
Definition: Thruster.hh:91
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73