Ignition Gazebo

API Reference

6.6.0
RenderUtil Member List

This is the complete list of members for RenderUtil, including all inherited members.

CreateVisualsForEntities(const EntityComponentManager &_ecm, const std::set< Entity > &_entities)RenderUtil
DeselectAllEntities()RenderUtil
EngineName() constRenderUtil
HeadlessRendering() constRenderUtil
Init()RenderUtil
MarkerManager()RenderUtil
PendingSensors() constRenderUtil
RenderUtil()RenderUtilexplicit
Scene() constRenderUtil
SceneManager()RenderUtil
SceneName() constRenderUtil
SelectedEntities() constRenderUtil
SetAmbientLight(const math::Color &_ambient)RenderUtil
SetBackgroundColor(const math::Color &_color)RenderUtil
SetEnableSensors(bool _enable, std::function< std::string(const gazebo::Entity &, const sdf::Sensor &, const std::string &)> _createSensorCb={})RenderUtil
SetEngineName(const std::string &_engineName)RenderUtil
SetEventManager(EventManager *_mgr)RenderUtil
SetHeadlessRendering(const bool &_headless)RenderUtil
SetRemoveSensorCb(std::function< void(const gazebo::Entity &)> _removeSensorCb)RenderUtil
SetScene(const rendering::ScenePtr &_scene)RenderUtil
SetSceneName(const std::string &_sceneName)RenderUtil
SetSelectedEntity(const rendering::NodePtr &_node)RenderUtil
SetSkyEnabled(bool _enabled)RenderUtil
SetTransformActive(bool _active)RenderUtil
SetUseCurrentGLContext(bool _enable)RenderUtil
SetWinID(const std::string &_winID)RenderUtil
ShowGrid()RenderUtil
SimTime() constRenderUtil
Update()RenderUtil
UpdateECM(const UpdateInfo &_info, EntityComponentManager &_ecm)RenderUtil
UpdateFromECM(const UpdateInfo &_info, const EntityComponentManager &_ecm)RenderUtil
ViewCollisions(const Entity &_entity)RenderUtil
ViewCOM(const Entity &_entity)RenderUtil
ViewInertia(const Entity &_entity)RenderUtil
ViewJoints(const Entity &_entity)RenderUtil
ViewTransparent(const Entity &_entity)RenderUtil
ViewWireframes(const Entity &_entity)RenderUtil
~RenderUtil()RenderUtil