Ignition Gazebo

API Reference

6.6.0
ShaderParam Class Reference

A plugin for setting shaders to a visual and its params. More...

#include <ShaderParam.hh>

Public Member Functions

 ShaderParam ()
 Constructor. More...
 
 ~ShaderParam () override
 Destructor. More...
 
void Configure (const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) final
 Configure the system. More...
 
void PreUpdate (const UpdateInfo &_info, EntityComponentManager &_ecm) override
 Documentation inherited. More...
 
- Public Member Functions inherited from System
 System ()=default
 Constructor. More...
 
virtual ~System ()=default
 Destructor. More...
 

Detailed Description

A plugin for setting shaders to a visual and its params.

Plugin parameters:

<shader> Shader to use - can be repeated to specify shader programs written in different languages. Attributes: language - Shader language. Possible values: glsl, metal Default to glsl if not specified <vertex> Path to vertex program <fragment> Path to fragment program Shader parameter - can be repeated within plugin SDF element <name> Name of uniform variable bound to the shader <shader> Type of shader, i.e. vertex, fragment <type> Variable type: float, int, float_array, int_array

Value to set the shader parameter to. The vallue string can be an int, float, or a space delimited array of ints or floats. It can also be 'TIME', in which case the value will be bound to sim time.

Example usage:

///     <plugin filename="ignition-gazebo-shader-param-system"
///             name="systems::ShaderParam">
///        <shader language='glsl'>
///          <vertex>materials/my_vs.glsl</vertex>
///          <fragment>materials/my_fs.glsl</fragment>
///        </shader>
///        <!-- Sets a fragment shader variable named "ambient" to red -->
///        <param>
///          <name>ambient</name>
///          <shader>fragment</shader>
///          <type>float_array</type>
///          <value>1.0 0.0 0.0 1.0</value>
///        </param>
///    </plugin>
/// 

Constructor & Destructor Documentation

◆ ShaderParam()

Constructor.

◆ ~ShaderParam()

~ShaderParam ( )
override

Destructor.

Member Function Documentation

◆ Configure()

void Configure ( const Entity _entity,
const std::shared_ptr< const sdf::Element > &  _sdf,
EntityComponentManager _ecm,
EventManager _eventMgr 
)
finalvirtual

Configure the system.

Parameters
[in]_entityThe entity this plugin is attached to.
[in]_sdfThe SDF Element associated with this system plugin.
[in]_ecmThe EntityComponentManager of the given simulation instance.
[in]_eventMgrThe EventManager of the given simulation instance.

Implements ISystemConfigure.

◆ PreUpdate()

void PreUpdate ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
overridevirtual

Documentation inherited.

Implements ISystemPreUpdate.


The documentation for this class was generated from the following file: