Ignition Gazebo

API Reference

6.9.0
BuoyancyEngine.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_BUOYANCYENGINE_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_BUOYANCYENGINE_HH_
19 
21 
22 #include <memory>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  class BuoyancyEnginePrivateData;
33 
92  {
94  public: BuoyancyEnginePlugin();
95 
96  // Documentation inherited
97  public: void Configure(
98  const ignition::gazebo::Entity &_entity,
101  ignition::gazebo::EventManager &/*_eventMgr*/
102  );
103 
104  // Documentation inherited
105  public: void PreUpdate(
106  const ignition::gazebo::UpdateInfo &_info,
108 
111  };
112 }
113 }
114 }
115 }
116 #endif
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This class provides a simple mechanical bladder which is used to control the buoyancy of an underwate...
Definition: BuoyancyEngine.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73