Ignition Gazebo

API Reference

6.9.0
JointMonitor.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
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10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
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13  * See the License for the specific language governing permissions and
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17 
18 /*
19  * \author Nick Lamprianidis <nlamprian@gmail.com>
20  * \date January 2021
21  */
22 
23 #ifndef IGNITION_GAZEBO_SYSTEMS_JOINT_MONITOR_HH_
24 #define IGNITION_GAZEBO_SYSTEMS_JOINT_MONITOR_HH_
25 
26 #include <functional>
27 #include <memory>
28 
30 
31 namespace ignition
32 {
33 namespace gazebo
34 {
35 // Inline bracket to help doxygen filtering
36 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE
37 {
38 namespace systems
39 {
40 // Data forward declaration
41 class JointMonitorPrivate;
42 
47 {
49  public: JointMonitor();
50 
52  public: ~JointMonitor();
53 
61  public: void Configure(
62  Entity _joint, double _target, double _posEps, double _velEps,
63  const std::function<void()> &_jointTargetReachedCallback);
64 
68  public: void Update(const EntityComponentManager &_ecm);
69 
71  private: std::unique_ptr<JointMonitorPrivate> dataPtr;
72 };
73 
74 } // namespace systems
75 } // namespace IGNITION_GAZEBO_VERSION_NAMESPACE
76 } // namespace gazebo
77 } // namespace ignition
78 
79 #endif // IGNITION_GAZEBO_SYSTEMS_JOINT_MONITOR_HH_
Monitor that checks the state of a joint. When the joint reaches the configured target, it calls a function to let the state machine know to transition to the next state.
Definition: JointMonitor.hh:46
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
This library is part of the Ignition Robotics project.
void Configure(Entity _joint, double _target, double _posEps, double _velEps, const std::function< void()> &_jointTargetReachedCallback)
Starts monitoring of the position and velocity of the given joint.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
void Update(const EntityComponentManager &_ecm)
Checks whether the position and velocity of the joint are within the configured tolerances.