Ignition Gazebo

API Reference

6.9.0
JointStatePublisher.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 
18 #ifndef IGNITION_GAZEBO_SYSTEMS_STATE_PUBLISHER_HH_
19 #define IGNITION_GAZEBO_SYSTEMS_STATE_PUBLISHER_HH_
20 
21 #include <memory>
22 #include <set>
23 #include <string>
24 #include <ignition/gazebo/Model.hh>
27 
28 namespace ignition
29 {
30 namespace gazebo
31 {
32 // Inline bracket to help doxygen filtering.
33 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
34 namespace systems
35 {
50  : public System,
51  public ISystemConfigure,
52  public ISystemPostUpdate
53  {
55  public: JointStatePublisher();
56 
58  public: ~JointStatePublisher() override = default;
59 
60  // Documentation inherited
61  public: void Configure(const Entity &_entity,
63  EntityComponentManager &_ecm, EventManager &) override;
64 
65  // Documentation inherited
66  public: void PostUpdate(const UpdateInfo &_info,
67  const EntityComponentManager &_ecm) final;
68 
72  private: void CreateComponents(EntityComponentManager &_ecm,
73  gazebo::Entity _joint);
74 
76  private: Model model;
77 
79  private: transport::Node node;
80 
83 
85  private: std::set<Entity> joints;
86 
88  private: std::string topic;
89  };
90  }
91 }
92 }
93 }
94 
95 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: Model.hh:60
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
The JointStatePub system publishes state information for a model. The published message type is ignit...
Definition: JointStatePublisher.hh:49
STL class.
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73