Ignition Gazebo

API Reference

6.9.0
ModelEditor.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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15  *
16 */
17 
18 #ifndef IGNITION_GAZEBO_GUI_MODELEDITOR_HH_
19 #define IGNITION_GAZEBO_GUI_MODELEDITOR_HH_
20 
21 #include <memory>
22 
23 #include <QtCore>
24 
25 #include <ignition/gazebo/Types.hh>
26 
27 namespace ignition
28 {
29 namespace gazebo
30 {
31  class ModelEditorPrivate;
32 
34  class ModelEditor : public QObject
35  {
36  Q_OBJECT
37 
39  public: ModelEditor();
40 
42  public: ~ModelEditor();
43 
45  public: void Load();
46 
50  public: void Update(const UpdateInfo &_info, EntityComponentManager &_ecm);
51 
52  // Documentation inherited
53  protected: bool eventFilter(QObject *_obj, QEvent *_event) override;
54 
57  private: std::unique_ptr<ModelEditorPrivate> dataPtr;
58  };
59 }
60 }
61 
62 #endif
bool eventFilter(QObject *_obj, QEvent *_event) override
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
void Update(const UpdateInfo &_info, EntityComponentManager &_ecm)
Update the model editor with data from ECM.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
Model Editor.
Definition: ModelEditor.hh:34
void Load()
Load the model editor.
This library is part of the Ignition Robotics project.