Ignition Gazebo

API Reference

6.9.0
ModelPhotoShoot.hh
Go to the documentation of this file.
1 /*
2  * Copyright (C) 2022 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef IGNITION_GAZEBO_SYSTEMS_MODELPHOTOSHOOT_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_MODELPHOTOSHOOT_HH_
19 
20 #include <sdf/sdf.hh>
21 
22 #include <memory>
23 
25 
26 namespace ignition
27 {
28 namespace gazebo
29 {
30 // Inline bracket to help doxygen filtering.
31 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
32 namespace systems
33 {
34  // Forward declarations.
35  class ModelPhotoShootPrivate;
36 
66 
68  class ModelPhotoShoot : public System,
69  public ISystemConfigure,
70  public ISystemPreUpdate
71  {
72 
74  public: ModelPhotoShoot();
75 
77  public: ~ModelPhotoShoot() override = default;
78 
79  // Documentation inherited
80  public: void Configure(const ignition::gazebo::Entity &_id,
83  ignition::gazebo::EventManager &_eventMgr) override;
84 
85  // Documentation inherited
86  public: void PreUpdate(const ignition::gazebo::UpdateInfo &_info,
88 
91  };
92 }
93 }
94 }
95 }
96 #endif
This plugin is a port of the old ModelPropShop plugin from gazebo classic. It generates 5 pictures of...
Definition: ModelPhotoShoot.hh:68
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73