Ignition Gazebo

API Reference

6.9.0
Model.hh
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2  * Copyright (C) 2018 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_GAZEBO_MODEL_HH_
18 #define IGNITION_GAZEBO_MODEL_HH_
19 
20 #include <memory>
21 #include <string>
22 #include <vector>
23 
24 #include <ignition/math/Pose3.hh>
25 
26 #include <ignition/gazebo/config.hh>
28 #include <ignition/gazebo/Export.hh>
29 #include <ignition/gazebo/Types.hh>
30 
31 namespace ignition
32 {
33  namespace gazebo
34  {
35  // Inline bracket to help doxygen filtering.
36  inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
37  // Forward declarations.
38  class IGNITION_GAZEBO_HIDDEN ModelPrivate;
39  //
60  class IGNITION_GAZEBO_VISIBLE Model {
63  public: explicit Model(gazebo::Entity _entity = kNullEntity);
64 
67  public: Model(const Model &_model);
68 
71  public: Model(Model &&_model) noexcept;
72 
76  public: Model &operator=(Model &&_model) noexcept;
77 
81  public: Model &operator=(const Model &_model);
82 
84  public: virtual ~Model();
85 
88  public: gazebo::Entity Entity() const;
89 
94  public: bool Valid(const EntityComponentManager &_ecm) const;
95 
99  public: std::string Name(const EntityComponentManager &_ecm) const;
100 
104  public: bool Static(const EntityComponentManager &_ecm) const;
105 
109  public: bool SelfCollide(const EntityComponentManager &_ecm) const;
110 
114  public: bool WindMode(const EntityComponentManager &_ecm) const;
115 
122  const;
123 
130  public: gazebo::Entity JointByName(const EntityComponentManager &_ecm,
131  const std::string &_name);
132 
139  public: gazebo::Entity LinkByName(const EntityComponentManager &_ecm,
140  const std::string &_name);
141 
145  public: std::vector<gazebo::Entity> Joints(
146  const EntityComponentManager &_ecm) const;
147 
151  public: std::vector<gazebo::Entity> Links(
152  const EntityComponentManager &_ecm) const;
153 
157  public: std::vector<gazebo::Entity> Models(
158  const EntityComponentManager &_ecm) const;
159 
164  public: uint64_t JointCount(const EntityComponentManager &_ecm) const;
165 
170  public: uint64_t LinkCount(const EntityComponentManager &_ecm) const;
171 
175  public: void SetWorldPoseCmd(EntityComponentManager &_ecm,
176  const math::Pose3d &_pose);
177 
179  private: std::unique_ptr<ModelPrivate> dataPtr;
180  };
181  }
182  }
183 }
184 #endif
This class provides wrappers around entities and components which are more convenient and straight-fo...
Definition: Model.hh:60
STL class.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
Component< std::string, class SourceFilePathTag, serializers::StringSerializer > SourceFilePath
This component holds the filepath to the source from which an entity is created. For example...
Definition: SourceFilePath.hh:38
Component< std::string, class NameTag, serializers::StringSerializer > Name
This component holds an entity&#39;s name. The component has no concept of scoped names nor does it care ...
Definition: Name.hh:37
Component< bool, class WindModeTag > WindMode
A component used to indicate whether an entity is affected by wind.
Definition: WindMode.hh:33
class IGNITION_GAZEBO_HIDDEN ModelPrivate
Definition: Model.hh:38
Component< NoData, class ModelTag > Model
A component that identifies an entity as being a model.
Definition: components/Model.hh:86
const Entity kNullEntity
Indicates a non-existant or invalid Entity.
Definition: Entity.hh:62
STL class.
Component< bool, class StaticTag > Static
A component used to indicate that a model is static (i.e. not moveable).
Definition: Static.hh:34
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Component< bool, class SelfCollideTag > SelfCollide
A component used to hold a model&#39;s self collide property.
Definition: SelfCollide.hh:33