Ignition Gazebo

API Reference

6.9.0
PerfectComms.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_PERFECTCOMMS_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_PERFECTCOMMS_HH_
19 
20 #include <memory>
21 
22 #include <ignition/utils/ImplPtr.hh>
23 #include <sdf/sdf.hh>
26 
27 namespace ignition
28 {
29 namespace gazebo
30 {
31 // Inline bracket to help doxygen filtering.
32 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
33 namespace systems
34 {
35  // Forward declarations.
36  class MsgManager;
37 
41  : public comms::ICommsModel
42  {
44  public: explicit PerfectComms();
45 
46  // Documentation inherited.
47  public: void Load(const Entity &_entity,
50  EventManager &_eventMgr) override;
51 
52  // Documentation inherited.
53  public: void Step(const ignition::gazebo::UpdateInfo &_info,
54  const comms::Registry &_currentRegistry,
55  comms::Registry &_newRegistry,
56  EntityComponentManager &_ecm) override;
57 
59  IGN_UTILS_UNIQUE_IMPL_PTR(dataPtr)
60  };
61  }
62 }
63 }
64 }
65 
66 #endif
An example of a comms model. This model always delivers any message to its destination.
Definition: PerfectComms.hh:40
Abstract interface to define how the environment should handle communication simulation. As an example, this class could be responsible for handling dropouts, decay and packet collisions.
Definition: ICommsModel.hh:67
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59