Ignition Gazebo

API Reference

6.9.0
Pose3d.hh
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17 #ifndef IGNITION_GAZEBO_GUI_COMPONENTINSPECTOR_POSE3D_HH_
18 #define IGNITION_GAZEBO_GUI_COMPONENTINSPECTOR_POSE3D_HH_
19 
20 #include <ignition/math/Pose3.hh>
21 
25 
26 #include "ComponentInspector.hh"
27 #include "Types.hh"
28 
29 #include <QObject>
30 #include <QStandardItem>
31 
32 namespace ignition
33 {
34 namespace gazebo
35 {
36 class ComponentInspector;
37 namespace inspector
38 {
43  class Pose3d : public QObject
44  {
45  Q_OBJECT
46 
49  public: explicit Pose3d(ComponentInspector *_inspector);
50 
55  public:
56  template<typename ComponentType>
58  QStandardItem *_item)
59  {
60  if (nullptr == _item)
61  return;
62 
63  auto comp = _ecm.Component<ComponentType>(this->inspector->GetEntity());
64  if (nullptr == comp)
65  return;
66 
67  auto pose = comp->Data();
68 
69  _item->setData(QString("Pose3d"),
70  ComponentsModel::RoleNames().key("dataType"));
71  _item->setData(QList({
72  QVariant(pose.Pos().X()),
73  QVariant(pose.Pos().Y()),
74  QVariant(pose.Pos().Z()),
75  QVariant(pose.Rot().Roll()),
76  QVariant(pose.Rot().Pitch()),
77  QVariant(pose.Rot().Yaw())
78  }), ComponentsModel::RoleNames().key("data"));
79  }
80 
88  public: Q_INVOKABLE void OnPose(double _x, double _y, double _z,
89  double _roll, double _pitch, double _yaw);
90 
93  private: ComponentInspector *inspector{nullptr};
94  };
95 }
96 }
97 }
98 #endif
Pose3d(ComponentInspector *_inspector)
Constructor.
const ComponentTypeT * Component(const Entity _entity) const
Get a component assigned to an entity based on a component type.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
void UpdateView(const EntityComponentManager &_ecm, QStandardItem *_item)
Callback when there are ECM updates.
Definition: Pose3d.hh:57
Q_INVOKABLE void OnPose(double _x, double _y, double _z, double _roll, double _pitch, double _yaw)
Callback in Qt thread when pose changes.
Handles components that are displayed as a 3D pose:
Definition: Pose3d.hh:43
This library is part of the Ignition Robotics project.