Ignition Gazebo

API Reference

6.9.0
WindEffects.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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13  * See the License for the specific language governing permissions and
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_WINDEFFECTS_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_WINDEFFECTS_HH_
19 
20 #include <memory>
21 #include <ignition/gazebo/config.hh>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declarations.
33  class WindEffectsPrivate;
34 
89  class WindEffects:
90  public System,
91  public ISystemConfigure,
92  public ISystemPreUpdate
93  {
95  public: WindEffects();
96 
98  public: ~WindEffects() final;
99 
100  // Documentation inherited
101  public: void Configure(const Entity &_entity,
104  EventManager &_eventMgr) final;
105 
106  // Documentation inherited
107  public: void PreUpdate(const UpdateInfo &_info,
108  EntityComponentManager &_ecm) final;
109 
111  private: std::unique_ptr<WindEffectsPrivate> dataPtr;
112  };
113  }
114 }
115 }
116 }
117 #endif
Information passed to systems on the update callback.
Definition: include/ignition/gazebo/Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
A system that simulates a simple wind model. The wind is described as a uniform worldwide model...
Definition: WindEffects.hh:89
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73