Ignition Gazebo

API Reference

6.9.0
src/gui/plugins/component_inspector_editor/Types.hh
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1 /*
2  * Copyright (C) 2021 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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17 
18 #ifndef IGNITION_GAZEBO_GUI_COMPONENTINSPECTOR_TYPES_HH_
19 #define IGNITION_GAZEBO_GUI_COMPONENTINSPECTOR_TYPES_HH_
20 
21 #include <map>
22 #include <QStandardItem>
23 
24 #include <sdf/Noise.hh>
25 
26 #include <ignition/gazebo/Types.hh>
27 
28 namespace ignition
29 {
30 namespace gazebo
31 {
36 
43  Entity, QStandardItem *)>;
44 
54  void setNoise(sdf::Noise &_noise,
55  double _mean, double _meanBias, double _stdDev,
56  double _stdDevBias, double _dynamicBiasStdDev,
57  double _dynamicBiasCorrelationTime);
58 }
59 }
60 #endif
void setNoise(sdf::Noise &_noise, double _mean, double _meanBias, double _stdDev, double _stdDevBias, double _dynamicBiasStdDev, double _dynamicBiasCorrelationTime)
Helper function that will set all noise properties.
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59