Ignition Gazebo

API Reference

7.0.0~pre1
DiffDrive.hh
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2  * Copyright (C) 2018 Open Source Robotics Foundation
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_DIFFDRIVE_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_DIFFDRIVE_HH_
19 
20 #include <memory>
21 
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declaration
33  class DiffDrivePrivate;
34 
80  class DiffDrive
81  : public System,
82  public ISystemConfigure,
83  public ISystemPreUpdate,
84  public ISystemPostUpdate
85  {
87  public: DiffDrive();
88 
90  public: ~DiffDrive() override = default;
91 
92  // Documentation inherited
93  public: void Configure(const Entity &_entity,
96  EventManager &_eventMgr) override;
97 
98  // Documentation inherited
99  public: void PreUpdate(
100  const ignition::gazebo::UpdateInfo &_info,
102 
103  // Documentation inherited
104  public: void PostUpdate(
105  const UpdateInfo &_info,
106  const EntityComponentManager &_ecm) override;
107 
109  private: std::unique_ptr<DiffDrivePrivate> dataPtr;
110  };
111  }
112 }
113 }
114 }
115 
116 #endif
Interface for a system that uses the PostUpdate phase.
Definition: System.hh:119
Information passed to systems on the update callback.
Definition: Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Differential drive controller which can be attached to a model with any number of left and right whee...
Definition: DiffDrive.hh:80
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Interface for a system that uses the PreUpdate phase.
Definition: System.hh:105
Base class for a System.
Definition: System.hh:73