Ignition Gazebo

API Reference

7.0.0~pre1
LogPlayback.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
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17 #ifndef IGNITION_GAZEBO_SYSTEMS_LOGPLAYBACK_HH_
18 #define IGNITION_GAZEBO_SYSTEMS_LOGPLAYBACK_HH_
19 
20 #include <memory>
21 
22 #include <ignition/gazebo/config.hh>
24 
25 namespace ignition
26 {
27 namespace gazebo
28 {
29 // Inline bracket to help doxygen filtering.
30 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
31 namespace systems
32 {
33  // Forward declarations.
34  class LogPlaybackPrivate;
35 
39  class LogPlayback:
40  public System,
41  public ISystemConfigure,
42  public ISystemUpdate
43  {
45  public: explicit LogPlayback();
46 
48  public: ~LogPlayback() override;
49 
51  public: void Configure(const Entity &_id,
54  EventManager &_eventMgr) final;
55 
57  public: void Update(const UpdateInfo &_info,
58  EntityComponentManager &_ecm) final;
59 
61  private: std::unique_ptr<LogPlaybackPrivate> dataPtr;
62  };
63  }
64 }
65 }
66 }
67 #endif
Log state playback.
Definition: LogPlayback.hh:39
Interface for a system that uses the Update phase.
Definition: System.hh:112
Information passed to systems on the update callback.
Definition: Types.hh:38
The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent.
Definition: EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: EventManager.hh:54
Interface for a system that implements optional configuration.
Definition: System.hh:88
This library is part of the Ignition Robotics project.
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light. At its core, an Entity is just an identifier.
Definition: Entity.hh:59
Base class for a System.
Definition: System.hh:73