Ignition Math

API Reference

6.4.0
Vector3< T > Member List

This is the complete list of members for Vector3< T >, including all inherited members.

Abs() constVector3< T >inline
AbsDot(const Vector3< T > &_v) constVector3< T >inline
Correct()Vector3< T >inline
Cross(const Vector3< T > &_v) constVector3< T >inline
Distance(const Vector3< T > &_pt) constVector3< T >inline
Distance(T _x, T _y, T _z) constVector3< T >inline
DistToLine(const Vector3< T > &_pt1, const Vector3 &_pt2)Vector3< T >inline
Dot(const Vector3< T > &_v) constVector3< T >inline
Equal(const Vector3 &_v, const T &_tol) constVector3< T >inline
Equal(const Vector3< T > &_v) constVector3< T >inline
IsFinite() constVector3< T >inline
Length() constVector3< T >inline
Max(const Vector3< T > &_v)Vector3< T >inline
Max() constVector3< T >inline
Min(const Vector3< T > &_v)Vector3< T >inline
Min() constVector3< T >inline
Normal(const Vector3< T > &_v1, const Vector3< T > &_v2, const Vector3< T > &_v3)Vector3< T >inlinestatic
Normalize()Vector3< T >inline
Normalized() constVector3< T >inline
OneVector3< T >static
operator!=(const Vector3< T > &_v) constVector3< T >inline
operator*(const Vector3< T > &_p) constVector3< T >inline
operator*(T _s) constVector3< T >inline
operator*(T _s, const Vector3< T > &_v)Vector3< T >friend
operator*=(const Vector3< T > &_v)Vector3< T >inline
operator*=(T _v)Vector3< T >inline
operator+(const Vector3< T > &_v) constVector3< T >inline
operator+(const T _s) constVector3< T >inline
operator+(const T _s, const Vector3< T > &_v)Vector3< T >friend
operator+=(const Vector3< T > &_v)Vector3< T >inline
operator+=(const T _s)Vector3< T >inline
operator-() constVector3< T >inline
operator-(const Vector3< T > &_pt) constVector3< T >inline
operator-(const T _s) constVector3< T >inline
operator-(const T _s, const Vector3< T > &_v)Vector3< T >friend
operator-=(const Vector3< T > &_pt)Vector3< T >inline
operator-=(const T _s)Vector3< T >inline
operator/(const Vector3< T > &_pt) constVector3< T >inline
operator/(T _v) constVector3< T >inline
operator/=(const Vector3< T > &_pt)Vector3< T >inline
operator/=(T _v)Vector3< T >inline
operator<(const Vector3< T > &_pt) constVector3< T >inline
operator<<(std::ostream &_out, const Vector3< T > &_pt)Vector3< T >friend
operator=(const Vector3< T > &_v)Vector3< T >inline
operator=(T _v)Vector3< T >inline
operator==(const Vector3< T > &_v) constVector3< T >inline
operator>>(std::istream &_in, Vector3< T > &_pt)Vector3< T >friend
operator[](const std::size_t _index)Vector3< T >inline
operator[](const std::size_t _index) constVector3< T >inline
Perpendicular() constVector3< T >inline
Round()Vector3< T >inline
Round(int _precision)Vector3< T >inline
Rounded() constVector3< T >inline
Set(T _x=0, T _y=0, T _z=0)Vector3< T >inline
SquaredLength() constVector3< T >inline
Sum() constVector3< T >inline
UnitXVector3< T >static
UnitYVector3< T >static
UnitZVector3< T >static
Vector3()Vector3< T >inline
Vector3(const T &_x, const T &_y, const T &_z)Vector3< T >inline
Vector3(const Vector3< T > &_v)Vector3< T >inline
X() constVector3< T >inline
X()Vector3< T >inline
X(const T &_v)Vector3< T >inline
Y() constVector3< T >inline
Y()Vector3< T >inline
Y(const T &_v)Vector3< T >inline
Z() constVector3< T >inline
Z()Vector3< T >inline
Z(const T &_v)Vector3< T >inline
ZeroVector3< T >static
~Vector3()Vector3< T >inlinevirtual