# Ignition Math

## API Reference

6.9.3~pre2
Pose3< T > Member List

This is the complete list of members for Pose3< T >, including all inherited members.

 CoordPoseSolve(const Pose3< T > &_b) const Pose3< T > inline CoordPositionAdd(const Vector3< T > &_pos) const Pose3< T > inline CoordPositionAdd(const Pose3< T > &_pose) const Pose3< T > inline CoordPositionSub(const Pose3< T > &_pose) const Pose3< T > inline CoordRotationAdd(const Quaternion< T > &_rot) const Pose3< T > inline CoordRotationSub(const Quaternion< T > &_rot) const Pose3< T > inline Correct() Pose3< T > inline Inverse() const Pose3< T > inline IsFinite() const Pose3< T > inline operator!=(const Pose3< T > &_pose) const Pose3< T > inline operator*(const Pose3< T > &_pose) const Pose3< T > inline operator*=(const Pose3< T > &_pose) Pose3< T > inline operator+(const Pose3< T > &_pose) const Pose3< T > inline operator+=(const Pose3< T > &_pose) Pose3< T > inline operator-() const Pose3< T > inline operator-(const Pose3< T > &_pose) const Pose3< T > inline operator-=(const Pose3< T > &_pose) Pose3< T > inline operator<<(std::ostream &_out, const Pose3< T > &_pose) Pose3< T > friend operator=(const Pose3< T > &_pose) Pose3< T > inline operator==(const Pose3< T > &_pose) const Pose3< T > inline operator>>(std::istream &_in, Pose3< T > &_pose) Pose3< T > friend Pitch() const Pose3< T > inline Pos() const Pose3< T > inline Pos() Pose3< T > inline Pose3() Pose3< T > inline Pose3(const Vector3< T > &_pos, const Quaternion< T > &_rot) Pose3< T > inline Pose3(T _x, T _y, T _z, T _roll, T _pitch, T _yaw) Pose3< T > inline Pose3(T _x, T _y, T _z, T _qw, T _qx, T _qy, T _qz) Pose3< T > inline Pose3(const Pose3< T > &_pose) Pose3< T > inline Reset() Pose3< T > inline Roll() const Pose3< T > inline Rot() const Pose3< T > inline Rot() Pose3< T > inline RotatePositionAboutOrigin(const Quaternion< T > &_q) const Pose3< T > inline Round(int _precision) Pose3< T > inline Set(const Vector3< T > &_pos, const Quaternion< T > &_rot) Pose3< T > inline Set(const Vector3< T > &_pos, const Vector3< T > &_rpy) Pose3< T > inline Set(T _x, T _y, T _z, T _roll, T _pitch, T _yaw) Pose3< T > inline SetX(T x) Pose3< T > inline SetY(T y) Pose3< T > inline SetZ(T z) Pose3< T > inline X() const Pose3< T > inline Y() const Pose3< T > inline Yaw() const Pose3< T > inline Z() const Pose3< T > inline Zero Pose3< T > static ~Pose3() Pose3< T > inlinevirtual