Gazebo Math

API Reference

7.5.1
Matrix3< T > Member List

This is the complete list of members for Matrix3< T >, including all inherited members.

Axes(const Vector3< T > &_xAxis, const Vector3< T > &_yAxis, const Vector3< T > &_zAxis)Matrix3< T >inline
Axis(const Vector3< T > &_axis, T _angle)Matrix3< T >inline
Col(unsigned int _c, const Vector3< T > &_v)Matrix3< T >inline
Determinant() constMatrix3< T >inline
Equal(const Matrix3 &_m, const T &_tol) constMatrix3< T >inline
From2Axes(const Vector3< T > &_v1, const Vector3< T > &_v2)Matrix3< T >inline
IdentityMatrix3< T >static
Inverse() constMatrix3< T >inline
Matrix3()Matrix3< T >inline
Matrix3(const Matrix3< T > &_m)=defaultMatrix3< T >
Matrix3(T _v00, T _v01, T _v02, T _v10, T _v11, T _v12, T _v20, T _v21, T _v22)Matrix3< T >inline
Matrix3(const Quaternion< T > &_q)Matrix3< T >inlineexplicit
operator!=(const Matrix3< T > &_m) constMatrix3< T >inline
operator()(size_t _row, size_t _col) constMatrix3< T >inline
operator()(size_t _row, size_t _col)Matrix3< T >inline
operator*(const T &_s) constMatrix3< T >inline
operator*(const Matrix3< T > &_m) constMatrix3< T >inline
operator*(const Vector3< T > &_vec) constMatrix3< T >inline
operator*(T _s, const Matrix3< T > &_m)Matrix3< T >friend
operator*(const Vector3< T > &_v, const Matrix3< T > &_m)Matrix3< T >friend
operator+(const Matrix3< T > &_m) constMatrix3< T >inline
operator-(const Matrix3< T > &_m) constMatrix3< T >inline
operator<<(std::ostream &_out, const Matrix3< T > &_m)Matrix3< T >friend
operator=(const Matrix3< T > &_mat)=defaultMatrix3< T >
operator=(const Quaternion< T > &_q)Matrix3< T >inline
operator==(const Matrix3< T > &_m) constMatrix3< T >inline
operator>>(std::istream &_in, Matrix3< T > &_m)Matrix3< T >friend
Set(size_t _row, size_t _col, T _v)Matrix3< T >inline
Set(T _v00, T _v01, T _v02, T _v10, T _v11, T _v12, T _v20, T _v21, T _v22)Matrix3< T >inline
SetAxes(const Vector3< T > &_xAxis, const Vector3< T > &_yAxis, const Vector3< T > &_zAxis)Matrix3< T >inline
SetCol(unsigned int _c, const Vector3< T > &_v)Matrix3< T >inline
SetFrom2Axes(const Vector3< T > &_v1, const Vector3< T > &_v2)Matrix3< T >inline
SetFromAxisAngle(const Vector3< T > &_axis, T _angle)Matrix3< T >inline
Transpose()Matrix3< T >inline
Transposed() constMatrix3< T >inline
ZeroMatrix3< T >static
~Matrix3()=defaultMatrix3< T >